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Getting Over It

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Getting Over It puts players in control of a character named Diogenes, who is rather peculiarly stuck in a cauldron with only a Yosemite hammer to navigate a mountain of random objects. The gameplay revolves around using the hammer to grip, swing, and catapult the character up a steep, treacherous landscape filled with obstacles that challenge both patience and precision. Every inch of progress can be easily lost, as there are no checkpoints, making each attempt a high-stakes play of trial and error.

A Test of Endurance and Resolve

This game is notorious for its difficult control scheme, which deliberately enhances the struggle of climbing. The physics are realistic and unforgiving, demanding meticulous timing and control from the player to achieve any form of advancement. Success in Getting Over It requires skill and strategy and a zen-like perseverance to overcome the constant potential for catastrophic setbacks. This makes each peak reached and each milestone achieved feel immensely rewarding, providing a true sense of accomplishment that few other games can match.

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